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[RKD] Arsenal

Mod info · [RKD] Arsenal

v0.1.1!

[RKD] Arsenal

rkdarsenal · by dkosin · license MIT
v0.1.1Minecraft 1.20.1 up to (not incl.) 1.21Forge 47.2 or newerclient + serverBeta – test server

Weapons and gadgets of every epoch – from the short bow to the railgun, plus grenades, jetpack, grappling gun and mounted guns. The server decides every hit; block damage is off by default.

Overview

Beta – test server – Test build for the beta test server. Features and values may still change before the final release; please report bugs.

[RKD] Arsenal brings weapons and equipment from seven epochs: Stone Age, Antiquity, Middle Ages, Gunpowder, Industrial, Modern and Future – each with hand weapons and heavy mounts (guns) you set up, man and load. The mod is made for the planned game-in-the-game [RKD] Command, but works just as well in normal survival (can be switched off).

The client only reports “trigger pressed/released” – every hit is computed on the server. Weapon stats are data files inside the mod and can be changed with a datapack. Block damage is off by default (except in Command arenas), and so is friendly fire.

Seven epochs

Short, composite and long bow, crossbows, flintlock pistol, musket, revolver, sniper rifle, SMG, assault rifle, rocket launcher, guided missile launcher – up to the future's laser, plasma and railgun weapons.

Mounts

Ballista, catapult, trebuchet, ship cannon, machine guns, autocannon and tank cannon, rocket pod, anti-air and future guns: set up, man, load – or switch to automatic.

Ammo types

One item per calibre, the type is stored in the item: standard, armour-piercing, hollow point, incendiary, explosive, tracer, slug; shells AP/HE/HEAT; fire, poison, explosive and piercing arrows.

Grenades

Frag, sticky, impact, flashbang (walls protect you, looking away helps), smoke, incendiary, implosion (pulls everything together), EMP (disables jetpacks and energy weapons), C4 with detonator and land mine.

Gadgets

Jetpack with fuel, grappling gun to pull or swing, jump boots and jump charm (double jump), medkit, adrenaline syringe, binoculars to mark targets for your team.

Aiming & lock-on

Scope with zoom levels, guided missiles lock on after 1.5 s, the railgun charges and pierces targets. Hit markers, damage numbers and tracers (all optional).

Fair in multiplayer

Teams, the PvP setting and friendly fire are respected; weapons everywhere, only in arenas or only in creative – every weapon family can be disabled on its own.

Loadouts

With the [RKD] Core preset library you remember which Arsenal items sit in which slot and sort them back; operators can hand out loadouts directly.

Preview

Controls

InputEffect
Left mouse button (hold = full auto)shoot
Hold right mouse button · mouse wheelaim / scope · zoom level
Bow: hold / release right mouse buttondraw / shoot
Guided missile: hold right mouse button on a target (1.5 s), then left mouse buttonlock on and fire
Railgun: hold left mouse button, releasecharge, fire
Rreload
Bswitch ammo type (reloads with the new type)
Xswitch fire mode (auto / burst / single)
Jetpack: hold jump in the air · V · sneakthrust · hover on/off · descend
Jump again in the airdouble jump (jump boots or jump charm)
Grappling gun: right-click · sneak + right-clickfire/release · mode (pull/swing)
Grenade: right-click (sneak = short throw)throw
Binoculars: hold right mouse button, then left mouse buttonmark a target for the team
Mount: place on the ground · right-click · right-click with ammo · sneak + right-clickset up · man · load · automatic

R, B and X are only active while a weapon is in your hand or you man a gun. All keys are under Options → Controls → [RKD] Mods. The jetpack burns coal, blaze rods, redstone or fuel cells (put fuel on the jetpack with a right-click; below 10 % it refuels from your inventory).

Items & Recipes

Short Bow
Short Bow
Longbow
Longbow
Flintlock Pistol
Flintlock Pistol
Musket
Musket
Revolver
Revolver
Assault Rifle
Assault Rifle
Sniper Rifle
Sniper Rifle
Rocket Launcher
Rocket Launcher
Laser Rifle
Laser Rifle
Plasma Rifle
Plasma Rifle
Railgun
Railgun
Frag Grenade
Frag Grenade
Flashbang
Flashbang
Implosion Grenade
Implosion Grenade
C4 Charge
C4 Charge
Jetpack
Jetpack
Grappling Gun
Grappling Gun
Binoculars
Binoculars
Medkit
Medkit

Recipes

Short Bow – 2× Stick, 2× String
Short Bow – 2× Stick, 2× StringCrafting Table · rendered from the game textures
Musket – 3× Iron Ingot, 1× Acacia Planks (#minecraft:planks), 1× Tripwire Hook, 1× Flint
Musket – 3× Iron Ingot, 1× Acacia Planks (#minecraft:planks), 1× Tripwire Hook, 1× FlintCrafting Table · rendered from the game textures
Assault Rifle – 4× Iron Ingot, 1× Acacia Planks (#minecraft:planks), 1× Tripwire Hook, 1× Redstone Dust
Assault Rifle – 4× Iron Ingot, 1× Acacia Planks (#minecraft:planks), 1× Tripwire Hook, 1× Redstone DustCrafting Table · rendered from the game textures
Sniper Rifle – 1× Spyglass, 3× Iron Ingot, 1× Acacia Planks (#minecraft:planks), 1× Tripwire Hook
Sniper Rifle – 1× Spyglass, 3× Iron Ingot, 1× Acacia Planks (#minecraft:planks), 1× Tripwire HookCrafting Table · rendered from the game textures
Laser Rifle – 1× Glass, 2× Diamond, 1× Nether Quartz, 2× Iron Ingot, 1× Tripwire Hook
Laser Rifle – 1× Glass, 2× Diamond, 1× Nether Quartz, 2× Iron Ingot, 1× Tripwire HookCrafting Table · rendered from the game textures
Railgun – 2× Block of Copper, 1× Block of Redstone, 2× Diamond, 1× Eye of Ender, 1× Tripwire Hook
Railgun – 2× Block of Copper, 1× Block of Redstone, 2× Diamond, 1× Eye of Ender, 1× Tripwire HookCrafting Table · rendered from the game textures
Rifle Rounds (%s) ×12 – 1× Copper Ingot, 2× Gunpowder, 1× Iron Nugget (shapeless)
Rifle Rounds (%s) ×12 – 1× Copper Ingot, 2× Gunpowder, 1× Iron Nugget (shapeless)Crafting Table · rendered from the game textures
Rifle Rounds (%s) ×4 – 4× Rifle Rounds (%s), 1× Iron Ingot (shapeless)
Rifle Rounds (%s) ×4 – 4× Rifle Rounds (%s), 1× Iron Ingot (shapeless)Crafting Table · rendered from the game textures
Frag Grenade – 4× Iron Nugget, 1× Gunpowder
Frag Grenade – 4× Iron Nugget, 1× GunpowderCrafting Table · rendered from the game textures
Jetpack – 4× Iron Ingot, 1× Block of Redstone, 1× Leather Tunic, 2× Blaze Rod
Jetpack – 4× Iron Ingot, 1× Block of Redstone, 1× Leather Tunic, 2× Blaze RodCrafting Table · rendered from the game textures
Grappling Gun – 3× String, 1× Tripwire Hook, 3× Iron Ingot
Grappling Gun – 3× String, 1× Tripwire Hook, 3× Iron IngotCrafting Table · rendered from the game textures
Mounted Machine Gun – 1× Light Machine Gun, 1× Block of Iron (shapeless)
Mounted Machine Gun – 1× Light Machine Gun, 1× Block of Iron (shapeless)Crafting Table · rendered from the game textures

All 102 recipes by family

FamilyMain ingredients
Bows, crossbows, siege (epochs 1–3)Sticks, string, wood, leather, bones; a crossbow as base; logs and slabs for ballista, catapult, trebuchet
Gunpowder weapons (epoch 4)Iron ingots, planks, flint, tripwire hook; ship cannon with gunpowder
Industrial & modern (epochs 5–6)Iron, redstone, tripwire hook; spyglass for scopes; iron blocks for heavy weapons and mounts
Future (epoch 7)Diamond, nether quartz, glass, amethyst, ender pearl/eye; guns from two hand weapons + an iron block
AmmoCopper, gunpowder, iron; special types: 4 rounds + iron ingot (AP), copper ingot (HP/HEAT), blaze powder (incendiary), TNT (explosive/HE), glowstone dust (tracer)
Grenades & explosivesFrag grenade from iron nuggets + gunpowder; variants with slimeball, pressure plate, ender pearl, fire charge, redstone block; C4, land mine, detonator
GadgetsJetpack (iron, redstone block, leather tunic, blaze rods), grappling gun, jump boots/charm (phantom membrane), medkit, syringe, binoculars, fuel and energy cells

Settings

Every option can be changed in game: Mods → [RKD] Arsenal → Config (via Kobase Core). Server options apply to all players; client options are set by each player – options marked lockable can be fixed by the server for everyone.

OptionMeaningDefault
Where it works
general.usage
SERVER
Everywhere, only in [RKD] Command arenas, or only for creative players and operators.Everywhere
Everywhere / Arenas only / Creative only
Jetpack
availability.jetpack
SERVER
Jetpack: on, creative only (not in survival) or off.On
On / Creative only / Off
Grappling gun
availability.grapplingGun
SERVER
Grappling gun: on, creative only (not in survival) or off.On
On / Creative only / Off
Grenades
availability.grenades
SERVER
Grenades: on, creative only (not in survival) or off.On
On / Creative only / Off
Flashbangs
availability.flashbangs
SERVER
Flashbangs: on, creative only (not in survival) or off.On
On / Creative only / Off
Smoke grenades
availability.smokeGrenades
SERVER
Smoke grenades: on, creative only (not in survival) or off.On
On / Creative only / Off
Implosion grenades
availability.implosionGrenades
SERVER
Implosion grenades: on, creative only (not in survival) or off.On
On / Creative only / Off
EMP grenades
availability.empGrenades
SERVER
EMP grenades: on, creative only (not in survival) or off.On
On / Creative only / Off
Bows
availability.bows
SERVER
Bows: on, creative only (not in survival) or off.On
On / Creative only / Off
Crossbows
availability.crossbows
SERVER
Crossbows: on, creative only (not in survival) or off.On
On / Creative only / Off
Black-powder guns
availability.blackPowder
SERVER
Black-powder guns: on, creative only (not in survival) or off.On
On / Creative only / Off
Pistols and revolvers
availability.pistols
SERVER
Pistols and revolvers: on, creative only (not in survival) or off.On
On / Creative only / Off
Submachine guns
availability.smgs
SERVER
Submachine guns: on, creative only (not in survival) or off.On
On / Creative only / Off
Shotguns
availability.shotguns
SERVER
Shotguns: on, creative only (not in survival) or off.On
On / Creative only / Off
Rifles
availability.rifles
SERVER
Rifles: on, creative only (not in survival) or off.On
On / Creative only / Off
Sniper rifles
availability.snipers
SERVER
Sniper rifles: on, creative only (not in survival) or off.On
On / Creative only / Off
Machine guns
availability.lmgs
SERVER
Machine guns: on, creative only (not in survival) or off.On
On / Creative only / Off
Rocket and missile launchers
availability.launchers
SERVER
Rocket and missile launchers: on, creative only (not in survival) or off.On
On / Creative only / Off
Energy weapons
availability.energy
SERVER
Energy weapons: on, creative only (not in survival) or off.On
On / Creative only / Off
Landmines and C4
availability.explosives
SERVER
Landmines and C4: on, creative only (not in survival) or off.On
On / Creative only / Off
Medkits
availability.medical
SERVER
Medkits: on, creative only (not in survival) or off.On
On / Creative only / Off
Binoculars
availability.binoculars
SERVER
Binoculars: on, creative only (not in survival) or off.On
On / Creative only / Off
Mounted weapons (turrets)
availability.mountedWeapons
SERVER
Mounted weapons (turrets): on, creative only (not in survival) or off.On
On / Creative only / Off
Double jump items
availability.jumpItems
SERVER
Double jump items: on, creative only (not in survival) or off.On
On / Creative only / Off
Friendly fire
combat.friendlyFire
SERVER
Hits on team mates (teams, own pets, Command teams) do damage.off
Respect PvP setting
combat.respectPvp
SERVER
Players cannot hurt players when PvP is off or between allied teams.on
Self damage
combat.selfDamage
SERVER
Your own explosions can hurt you.on
Headshots
combat.headshots
SERVER
Bullets hitting the head do extra damage.on
Damage (%)
combat.damagePercent
SERVER
Damage of all weapons in percent of the weapon values.100
range 0 – 1000
Damage to creatures (%)
combat.mobDamagePercent
SERVER
Extra factor for damage against non-player creatures.100
range 0 – 1000
Creative: free ammo
combat.creativeFreeAmmo
SERVER
Players in creative mode reload without ammo and refuel without fuel.on
Grenade damage
explosions.grenadeDamage
SERVER
Damage (half hearts) in the centre of a frag grenade.20
range 0 – 200
Grenade radius
explosions.grenadeRadius
SERVER
Radius of frag grenades in blocks.5
range 1 – 16
Landmine damage
explosions.mineDamage
SERVER
Damage in the centre of a landmine.24
range 0 – 200
C4 damage
explosions.c4Damage
SERVER
Damage in the centre of a C4 charge.40
range 0 – 400
Grenades break blocks
blockDamage.grenades
SERVER
Grenades and explosive ammo break blocks (outside arenas).off
Rockets break blocks
blockDamage.launchers
SERVER
Rockets, missiles, shells and plasma break blocks (outside arenas).off
Mines/C4 break blocks
blockDamage.explosives
SERVER
Landmines and C4 break blocks (outside arenas).off
Implosion removes blocks
blockDamage.implosion
SERVER
Implosion grenades remove the blocks in their core (outside arenas).off
Fire spreads
blockDamage.fire
SERVER
Incendiary grenades, ammo and arrows place fire (outside arenas).off
Block damage in arenas
blockDamage.inArenas
SERVER
Inside [RKD] Command arenas all of the above break blocks.on
Jetpack fuel
jetpack.fuelCapacity
SERVER
Fuel of a full jetpack (1 = one tick of hovering, thrust uses 2).8000
range 100 – 1000000
Jetpack thrust (%)
jetpack.thrustPercent
SERVER
Thrust of the jetpack in percent.100
range 10 – 300
Jetpack auto refuel
jetpack.autoRefuel
SERVER
A nearly empty jetpack takes fuel from the inventory.on
Grapple range
grapple.range
SERVER
Rope length of the grappling gun in blocks.40
range 4 – 128
Grapple cooldown
grapple.cooldownTicks
SERVER
Cooldown after a shot in ticks (20 = 1 s).15
range 0 – 200
Pull creatures up to (health)
grapple.maxPullHealth
SERVER
Creatures up to this maximum health are pulled to you; heavier ones pull you to them (0 = never).40
range 0 – 1024
Flashbang radius
flashbang.radius
SERVER
Radius of flashbangs in blocks.18
range 2 – 64
Flashbang duration
flashbang.maxSeconds
SERVER
Longest blinding in seconds (looking straight at it, close).6
range 1 – 30
Smoke duration
smoke.seconds
SERVER
How long a smoke cloud lasts, in seconds.20
range 2 – 120
Smoke radius
smoke.radius
SERVER
Radius of a smoke cloud.5
range 2 – 12
Implosion pull radius
implosion.pullRadius
SERVER
Implosion grenades pull creatures and items within this radius.8
range 2 – 24
Implosion core radius
implosion.coreRadius
SERVER
Radius of the collapsing core (damage and, if allowed, removed blocks).2
range 1 – 6
EMP radius
emp.radius
SERVER
Radius of EMP grenades.8
range 2 – 32
EMP duration
emp.seconds
SERVER
How long jetpacks, energy weapons and lock-on stay disrupted (seconds).8
range 1 – 60
Lock-on time
missile.lockTicks
SERVER
Ticks the missile launcher must aim at a target to lock on (20 = 1 s).30
range 1 – 200
Missile turn rate
missile.turnRate
SERVER
Highest turn rate of guided missiles in degrees per tick.6
range 1 – 45
Lock-on range
missile.range
SERVER
Lock-on range in blocks.160
range 16 – 512
Mark duration
binoculars.markSeconds
SERVER
How long a target marked with the binoculars glows (seconds).10
range 1 – 120
Survival: create loadouts
loadouts.survivalCreate
SERVER
Survival players may create loadout items from nothing (otherwise they only sort their own items).off
Extra jumps: boots
doubleJump.bootsJumps
SERVER
Extra jumps in the air with jump boots.1
range 0 – 3
Extra jumps: charm
doubleJump.charmJumps
SERVER
Extra jumps with a jump charm anywhere in the inventory.1
range 0 – 3
Extra jumps: maximum
doubleJump.maxJumps
SERVER
Most extra jumps in total (boots and charm add up).3
range 0 – 3
Extra jump height (%)
doubleJump.powerPercent
SERVER
Height of an extra jump in percent of a normal jump.100
range 50 – 200
Show ammo
hud.ammo
CLIENT
Show ammo, heat and reload next to the crosshair.on
Show jetpack fuel
hud.jetpack
CLIENT
Show the jetpack fuel gauge.on
Hit marker
hud.hitMarker
CLIENTlockable
Show a hit marker when your shot hits.on
Damage numbers
hud.damageNumbers
CLIENTlockable
Show the damage of your hits as numbers.on
Bullet tracers
display.tracers
CLIENT
Show bullet tracers (tracer ammo and energy beams are always shown).on
Scope glint
display.scopeGlint
CLIENTlockable
Show the glint of scopes that aim at you.on
Flash brightness (%)
display.flashIntensity
CLIENTlockable
Brightness of the flashbang effect in percent.100
range 20 – 100
Smoke density (%)
display.smokeDensity
CLIENT
Particle density of smoke clouds in percent.100
range 25 – 200
Scope sensitivity (%)
controls.scopeSensitivity
CLIENT
Mouse sensitivity while zoomed in, in percent (100 = matches the zoom).100
range 10 – 200
Recoil
controls.recoil
CLIENTlockable
Recoil moves the view.on

Compatibility

Minecraft1.20.1
Mod loaderForge 47.2 or newer
Kobase Coreincluded in the mod jar (1.1.0 up to (not incl.) 2.0.0) – nothing extra to install
InstallationOn the server and all clients (one jar for both, [RKD] Core is built in).
ModpacksCJ_SimpleMod · Modpack D+J

Limits of 0.1.0: flat weapon sprites (no reload animation), mounts drawn as an enlarged sprite on a base, no decoys and no attachments yet. Real 3D guns on ships and walkers come through [RKD] Quantum.

Versions