◀ mc.kobase.de

[RKD] Quantum

Mod info · [RKD] Quantum

v0.3.0!

[RKD] Quantum

rkdquantum · by dkosin · license MIT
v0.3.0Minecraft 1.20.1 up to (not incl.) 1.21Forge 47.2 or newerclient + serverBeta – test server

Ships, vehicles, airships and walking mechs made of real blocks – walk on them, steer them, with working chests and furnaces on board. No Valkyrien Skies needed, compatible with shaders and Immersive Portals.

Overview

Beta – test server – Test build for the beta test server. Features and values may still change before the final release; please report bugs.

With the [RKD] Quantum Shipyard you mark two corners and turn the area into a vehicle (“craft”) with sneak + right-click – as a copy or moved. The real blocks go to a separate, empty Quantum dimension where they stand still and work normally: chests, furnaces, doors and redstone. In your world a projection appears in the same place; it moves, turns and tilts.

On the projection you can stand, walk, jump, step up stairs and take off with an elytra; whoever stands on deck rides along. Clicking a block acts on the real block: open a chest, place and break blocks. The [RKD] Helm is built in – whoever clicks it steers.

Vehicles made of real blocks

Any area up to 64 blocks per side (8192 blocks, configurable) becomes a craft. Several projections of the same craft are possible (“entangled copies” sharing the same chest).

Three motion modes

Switch at the helm: water (keeps its height), ground (follows the terrain, takes 1-block steps, tilts with the slope) and air (free flight).

Riding & collision

You stand on the turned and tilted block shapes, jump on a moving deck and land on the same spot again. A moving hull pushes players and mobs ahead of it.

Everything on board works

Chests, furnaces, doors and redstone are real blocks. Sounds, particles and the crack overlay while mining appear at the projection; furnaces keep smelting during the ride.

Walkers (prototype)

Mechs with two to eight legs: a body plus leg segments, gaits from biped to the eight-legged wave, feet find hold in the terrain. Presets strider, hound, mule, crawler and octo; your own walkers from crafts you built.

Weapon mounts

Combat walkers carry [RKD] Weapon Mounts – the interface for [RKD] Arsenal.

Compatible

No hooks into the chunk renderer: Embeddium, Oculus shaders (own buffered render path) and Immersive Portals stay untouched. Only changed parts are sent over the network.

Preview

Controls

InputEffect
Shipyard: right-click two blocksselect the area
Shipyard: Sneak + right-clickthe area becomes a vehicle
Shipyard: right-click into the airmode copy / move
Right-click the helm (on deck)take the helm
At the helm: W / S · A / Dthrottle · turn
At the helm: Space · Z (Craft: descend)climb · descend (air mode)
Sneak + use on the helmswitch motion mode: water · ground · air
At the helm: Sneaklet go of the helm
Click a block of the projectionacts on the real block (open, place, break)

Operator commands: /quantum list, tp-to-craft <id> (keep building right in the plot, projections update live), return, despawn, summon, plus /quantum walker spawn strider|hound|mule|crawler|octo and /quantum walker assemble. A vehicle that hits land stops with “Ran aground!”.

Items & Recipes

[RKD] Helm
[RKD] Helm
[RKD] Quantum Shipyard
[RKD] Quantum Shipyard
[RKD] Weapon Mount
[RKD] Weapon Mount

Recipes

[RKD] Helm – 4× Stick, 1× Acacia Log (#minecraft:logs)
[RKD] Helm – 4× Stick, 1× Acacia Log (#minecraft:logs)Crafting Table · rendered from the game textures
[RKD] Quantum Shipyard – 1× Ender Pearl, 2× Iron Ingot, 1× Diamond, 1× Stick
[RKD] Quantum Shipyard – 1× Ender Pearl, 2× Iron Ingot, 1× Diamond, 1× StickCrafting Table · rendered from the game textures
[RKD] Weapon Mount – 6× Iron Ingot, 1× Polished Blackstone
[RKD] Weapon Mount – 6× Iron Ingot, 1× Polished BlackstoneCrafting Table · rendered from the game textures

Settings

Every option can be changed in game: Mods → [RKD] Quantum → Config (via Kobase Core). Server options apply to all players; client options are set by each player – options marked lockable can be fixed by the server for everyone.

OptionMeaningDefault
Create crafts
permissions.create
SERVER
Who may turn blocks into a craft with the Quantum Shipyard (moving the blocks): OPS, CREATIVE or ALL.ALL
OPS / CREATIVE / ALL
Copy blocks into crafts
permissions.copy
SERVER
Who may COPY blocks into a craft (the originals stay - this duplicates items!): OPS, CREATIVE or ALL.CREATIVE
OPS / CREATIVE / ALL
Max. side length
limits.maxSize
SERVER
Largest side length (blocks) of a craft selection.64
range 4 – 256
Max. blocks per craft
limits.maxBlocks
SERVER
Most blocks in one craft.8192
range 1 – 65536
Top speed (blocks/s)
motion.maxSpeed
SERVER
Top speed of a craft at full throttle (blocks per second).8
range 1 – 40
Turn rate (degrees/s)
motion.turnRate
SERVER
Turn rate of a craft (degrees per second).30
range 1 – 180
Allow breaking craft blocks
interaction.allowBreaking
SERVER
Players may break blocks of a projection (the real block in the Quantum dimension).on
Show shipyard selection
display.showSelection
CLIENT
Show the selection box of the Quantum Shipyard.on
Craft rendering
display.renderMode
CLIENT
AUTO = vertex buffers, or the buffered path while an Oculus/Iris shader pack is active; VBO; BUFFERED.Automatic
Automatic / Vertex buffers (fast) / Buffered (shader packs)

Compatibility

Minecraft1.20.1
Mod loaderForge 47.2 or newer
Kobase Coreincluded in the mod jar (1.0.3 up to (not incl.) 2.0.0) – nothing extra to install
InstallationOn the server and all clients (one jar for both, [RKD] Core is built in).
ModpacksCJ_SimpleMod · Modpack D+J

Test build: not yet checked in the big pack with Oculus and Immersive Portals in multiplayer. Known limits: animals and villagers don't ride along yet, walker legs don't collide with the world, vehicles don't travel through portals.

Versions