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[RKD] Blueprints

Mod info · [RKD] Blueprints

v2.1.2-test6!

[RKD] Blueprints

architectblueprints · by dkosin · license MIT
v2.1.2-test6Minecraft 1.20.1 up to (not incl.) 1.21Forge 47 or newerclient + serverBeta – test server

A planning table for everything you build in Minecraft: houses and castles from style rules, paths, bridges, rivers and canals, fences and walls, terrain and biomes, whole structures piece by piece, and creatures – planned on the real landscape in 3D, checked as a hologram, then built.

Overview

Beta – test server – Test build for the beta test server. Features and values may still change before the final release; please report bugs.

At its heart is the planning table: it shows the real surroundings as a 3D map – tilt, turn, zoom – with the plan on top in full detail. The bar at the top switches the mode: Buildings & shapes, Paths & water, Terraformer, Structures and Creatures. Settings are on the right, the chain of steps along the bottom (Source → Template → Parameters → Material → Output).

Buildings, paths, walls and terrain tools are rules: more than 100 included rules in many styles, each with its own parameters, plus a rule editor for your own. Whatever you plan appears on site as a hologram of real blocks; it is built from blocks in your inventory (free in creative mode) or piece by piece as a job that can be undone.

The basics from 2.0 are still there: the blueprint with its blueprint pages, the shape planner for domes, roofs and spiral stairs, and the measuring tool for capturing your own builds.

Buildings from rules

Timber-frame house, stone house, log cabin, castle tower, castle and many styles – chalet, Japanese house, Mediterranean villa, Viking longhouse, Moorish house … Every parameter shows up in the inspector and the 3D preview follows instantly. Dormers, skylights, accents, decoration and material slots.

Rule editor

Rules as cards, references as wires, live 3D preview. Built-in rules are saved as your own copy.

Paths & water

Path network with nodes and Bézier handles like in CAD: cobble lane, gravel path, grand avenue, boardwalk … Bridges, steps, plazas at junctions, lanterns and benches. Rivers with meanders and waterfalls, canals with towpath and locks.

Fences & walls

“Enclose” puts a fence or wall around the plan; gates with Shift-click. Wooden and picket fence, hedge, dry-stone wall, iron railing, palisade, castle wall with wall walk and towers, and more.

Terraformer

Level, hills, hollows, terraces, cliffs, lakes, rivers, canals, tunnels, vegetation – with a before/after preview on the map. Runs as a job with progress, pause and undo.

World generation & biomes

Scatter trees, plants, rocks and structures from vanilla and mods over an area as templates; the biome changer turns an area into another biome, optionally including ground and vegetation.

Creatures & traders

Plan any creature from vanilla and mods with traits, stats, equipment and pose, and spawn them singly, scattered or along paths. With Kobase Traders you can set up a trader right at that spot.

Holograms

Buildings, structures, paths, fences and terrain changes appear translucent in the world before building – to walk around, or to build by hand.

Canals (new in 2.1.2)

A constant water level and navigable throughout, tunnels through hills, clearance above the water (trees and overhangs are cleared), old builds in the way are removed. Locks as gates, boat lift or operated locks with controller, canal terminal and a remote with a map. Every surface – bed, walls, coping, towpath, railings, lamps – can be styled freely.

Material list & one button (new in 2.1.2)

Before building, the table shows what is needed and what is missing from your inventory; one main button starts, resumes or applies changes. While a job runs, the table and the display above the hotbar show its progress – if material is missing, it pauses and names the missing blocks.

Reset all (new in 2.1.2)

One button empties a blueprint's whole plan – building with anchor and measuring points, paths, canals, fences, Terraformer, structure assembly and creatures, including holograms and material lists. Click twice to confirm; what's already built stays. “Clear mode” only empties the current mode.

Structures with thumbnails (new in 2.1.2)

The gallery shows every piece as a 3D thumbnail, also on servers far from the world origin; end cities offer every vanilla transition (towers on roofs, the ship). Structures of other mods are recorded in the background only when opened.

Far map (new in 2.1.2)

Zoomed out, the map shows the terrain in a simplified form with biome colours from a cache – even far beyond the loaded chunks, without slowing the server.

Blueprint, shape planner, measuring tool

Blueprint pages with a movable preview, domes/spheres/roofs/spiral stairs, measure your own builds and save them as .nbt in the blueprints/ folder.

Guide

The guide goes through the tools one by one. All pictures are real screenshots from Architect Blueprints 2.1 (game language English).

New in 2.1.2: canals, locks & material list

Draw the canal in the Terraformer (tool Canal) or under Paths & water as a network. The preview gives the water level and whether the canal is navigable throughout; where the ground rises, the canal adds locks. Operated locks fill and drain their chamber and open the gates at the push of a button – at the lock controller, the canal terminal or with the remote. For every job the table shows the material list (available / needed) and the progress.

Planning table & modes

Open the planning table with the blueprint (page Shape planner, right-click). The map shows the real world; the mode bar at the top switches between the tools, and the chain of nodes at the bottom leads step by step to the result.

Buildings & styles

In the Buildings & shapes mode you pick a template from the gallery – a basic shape or a building rule – and adjust it in the inspector. Styles bring their own palettes; material slots replace single blocks with blocks from your inventory.

Rule editor

All buildings, paths, walls and terrain tools are rules. The editor shows how a rule is put together, and you can change it or create new ones.

Paths, rivers & canals

In the Paths & water mode you draw a network of nodes and curves. The type (path, river, canal, fence) and the path rule decide what gets built; bridges, steps and plazas appear automatically.

Fences & walls

Fences and walls use the same network editor, as a closed line around a plot or drawn freely.

Terraformer

The Terraformer shapes terrain: pick a tool, set the area or line with nodes, adjust the parameters. The map shows beforehand what will change; starting it creates a job that works piece by piece and can be undone.

World generation & biomes

Under Vanilla and Mods the building blocks of world generation are ready as templates. The biome changer sets another biome on an area.

Structures

In the Structures mode you assemble structures from their real pieces – by hand at the connection points, or automatically like world generation does.

Creatures & traders

The creature designer plans what spawns where – with a preview of the real creature, placement on the map and ghosts in the world. If Kobase Traders is installed, the Place tab has a Trader section: “Create trader here…” opens the trader editor for the first planned spot.

Holograms & building

As long as you hold the blueprint, the world shows every plan as a hologram of real blocks. Building starts from the table's output step.

Blueprint, shape planner & measuring tool (from 2.0)

Use Shift + mouse wheel to flip through the blueprint's pages: blueprints, shape planner and measuring tool.

Controls

InputEffect
Shift + mouse wheel (blueprint in hand)change page: blueprints → shape planner → measuring tool
Blueprint page: right-clickpin the preview; right-click again: build
Table, output: Reset all (click twice) · Clear modeempty the whole plan · empty only the current mode (built blocks stay)
Blueprint page: Shift + right-clickunpin the preview
Blueprint page: R · ↑↓←→ · Page Up/Page Downrotate · move (relative to where you look) · up/down
Shape planner page: right-clickopen the planning table
Measuring tool page: right-click on blocksmeasuring point 1, 2, 3 – then the table opens at the “Output” step
Measuring tool page: right-click into the air / Shift + right-clickopen the table / clear the points
Table: mouse wheelzoom (towards the mouse pointer)
Table: drag or WASDmove the map
Table: right-dragsideways: turn · up/down: tilt
Table: Q / E · click the compass · Hometurn · north up · back to you
Network (paths, water, fences, Terraformer): clickset a node; clicking the curve inserts one
Network: drag · Shift-drag or mouse wheel · right-click · Ctrl-clickmove node · change height · delete · connect
Network: drag Bézier handles (diamonds) · Alt-drag · double-clickbend the curve · break symmetry · switch between automatic and corner
Fence/wall: Shift-click on the lineplace a gate (gate, double gate, arch, portcullis, opening)
Structures: click a connection point · mouse wheel · R · click againshow fitting pieces · change piece/variant · rotate · attach
Creature preview: drag · mouse wheel · double-clickturn · zoom · reset
Lists and inspector: mouse wheel · Shift + mouse wheel over a controlscroll · change the value

The blueprint preview keys can be changed under Options → Controls → Architect Blueprints.

Blueprints

The blueprint's starter set, rendered straight from the included blueprint files. The material list shows what you need in your inventory to build it (doors, beds and tall plants count once).

Items & Recipes

Blueprintholds blueprints, shape planner and measuring tool as pages and opens the planning table
Blueprint
holds blueprints, shape planner and measuring tool as pages and opens the planning table
Canal TerminalCanal terminal: all locks of the nearest canal
Canal Terminal
Canal terminal: all locks of the nearest canal
Lock ControllerLock controller: right-click = panel, redstone pulse = next step
Lock Controller
Lock controller: right-click = panel, redstone pulse = next step
Lock RemoteLock remote: map of all locks in the dimension
Lock Remote
Lock remote: map of all locks in the dimension

Recipes

Blueprint – 1× Paper, 1× Lapis Lazuli, 1× Iron Ingot (shapeless)
Blueprint – 1× Paper, 1× Lapis Lazuli, 1× Iron Ingot (shapeless)Crafting Table · rendered from the game textures
Canal Terminal – 1× Lock Controller, 1× Glass Pane, 1× Redstone Dust (shapeless)
Canal Terminal – 1× Lock Controller, 1× Glass Pane, 1× Redstone Dust (shapeless)Crafting Table · rendered from the game textures
Lock Controller – 1× Iron Ingot, 1× Redstone Dust, 1× Lever (shapeless)
Lock Controller – 1× Iron Ingot, 1× Redstone Dust, 1× Lever (shapeless)Crafting Table · rendered from the game textures
Lock Remote – 1× Iron Ingot, 1× Redstone Dust, 1× Stone Button (shapeless)
Lock Remote – 1× Iron Ingot, 1× Redstone Dust, 1× Stone Button (shapeless)Crafting Table · rendered from the game textures

Settings

Every option can be changed in game: Mods → Architect Blueprints → Config (via Kobase Core). Server options apply to all players; client options are set by each player – options marked lockable can be fixed by the server for everyone.

OptionMeaningDefault
Placement cost
placement.cost
SERVER
Blocks from inventory: placing uses blocks from your inventory (free in creative). Free: placing costs nothing.Blocks from inventory
Blocks from inventory / Free
Max. placing distance
placement.maxDistance
SERVER
How far away from the player a blueprint may be placed.64
range 8 – 256
Max. blocks per placement
placement.maxBlocks
SERVER
Most blocks placed by one confirmation.8192
range 64 – 65536
Allow capturing
capture.enabled
SERVER
Whether players may capture new blueprints with the measuring tool.on
Max. capture size
capture.maxSize
SERVER
Largest width, height and depth a captured blueprint may have.64
range 4 – 128
Allow building plans
shapes.buildEnabled
SERVER
Whether the Build button of the planning table works at all.on
Build plans for free
shapes.buildFree
SERVER
Build planned shapes without using up blocks from the inventory (like in creative mode).off
Max. blocks per build
shapes.maxBlocks
SERVER
Most blocks placed by one click on Build.4096
range 64 – 65536
Max. building distance
shapes.maxDistance
SERVER
How far away from the plan's center a player may be to build it.128
range 16 – 512
Manual orienting
shapes.manualOrientation
SERVER
Stairs and slabs players place themselves on planned positions are turned to fit the plan (if the plan allows it).on
Max. wall size for roofs
shapes.detectionMaxSize
SERVER
Largest wall (blocks per side) a roof can be fitted to.128
range 8 – 128
Allow building paths
paths.enabled
SERVER
Whether players may build paths with the path planner.on
Max. path length
paths.maxLength
SERVER
Longest path network (total length in blocks) that may be built.4096
range 16 – 16384
Path blocks per tick
paths.blocksPerTick
SERVER
Blocks a path under construction gets per server tick.64
range 1 – 2048
Allow the Terraformer
terraform.enabled
SERVER
Whether players may reshape terrain with the Terraformer.on
Terraforming cost
terraform.cost
SERVER
INVENTORY: filling uses dirt/stone/sand from the inventory, dug blocks go to the inventory (free in creative). FREE: costs nothing.Blocks from inventory
Blocks from inventory / Free
Keep dug blocks
terraform.keepDug
SERVER
Dug blocks are given to the player (overflow is dropped at the player). Off: dug blocks are voided.on
Max. area
terraform.maxArea
SERVER
Most terrain columns (incl. blend zone) one Terraformer job may cover.65536
range 256 – 1048576
Max. blocks per job
terraform.maxBlocks
SERVER
Most block changes of one Terraformer job.250000
range 1000 – 4000000
Blocks per tick
terraform.blocksPerTick
SERVER
Block changes a Terraformer job applies per server tick.512
range 8 – 16384
Undo memory
terraform.undoLimit
SERVER
Original blocks kept per player for undoing the last job (0 = no undo).300000
range 0 – 4000000
Max. distance
terraform.maxDistance
SERVER
How far away from the player a Terraformer job may start.256
range 16 – 2048
Load needed chunks
terraform.loadChunks
SERVER
Load the chunks a job needs (temporary tickets) instead of waiting for players.on
World generation presets
terraform.worldgenPresets
SERVER
Offer features, structures and templates of vanilla and mods as presets.on
Blocked world generation presets
terraform.worldgenDeny
SERVER
Ids or whole namespaces that may not be used.empty
Structures for everyone
terraform.structures
SERVER
Whether survival players may place whole structures; creative players and operators always may.off
Lock remote range
terraform.locks.remoteRange
SERVER
How far the remote and terminals reach (0 = whole dimension; the lock must be loaded).128
range 0 – 100000
Who may operate locks
terraform.locks.permission
SERVER
EVERYONE, OWNER (builder of the canal and operators) or OPS.Everyone
Everyone / Owner and operators / Operators only
Allow biome changes
terraform.biome.enabled
SERVER
Whether players may change biomes with the biome changer.on
Max. biome cells
terraform.biome.maxCells
SERVER
Most biome cells (4×4×4 blocks) one change may set.65536
range 64 – 1048576
Blocked biomes
terraform.biome.deny
SERVER
Biome ids or whole namespaces that may not be set.empty
Allow spawning creatures
spawn.enabled
SERVER
Whether players may spawn creatures with the creature designer.on
Who may spawn creatures
spawn.mode
SERVER
Operators only, creative-mode players (and operators), or everyone.Creative mode
Operators / Creative mode / Everyone
Spawning cost
spawn.cost
SERVER
Free: spawning costs nothing. Spawn eggs: survival players pay one spawn egg (or e.g. armor stand) per creature plus its equipment; undo refunds them.Free
Free / Spawn eggs
Max. creatures per spawn
spawn.maxPerAction
SERVER
Most creatures one click on Spawn may create.64
range 1 – 1024
Max. spawn distance
spawn.maxDistance
SERVER
How far away from the player creatures may be spawned.128
range 8 – 1024
Spawn undo steps
spawn.undoDepth
SERVER
Spawn actions per player that can be undone, newest first (0 = no undo).10
range 0 – 100
Blocked creatures
spawn.deny
SERVER
Creature types non-operators may not spawn: ids (minecraft:wither) or whole namespaces (somemod).minecraft:wither, minecraft:ender_dragon, minecraft:warden
Operators may use raw NBT
spawn.allowNbt
SERVER
Operators may send raw NBT fields (generic editor). Other players can only use the regular settings.on
Attribute limits
spawn.maxAttributes
SERVER
Highest base value per attribute a designed creature may get (attribute=max); unlisted attributes keep their own range.minecraft:generic.max_health=1024, minecraft:generic.movement_speed=1, minecraft:generic.attack_damage=100, minecraft:generic.armor=30, minecraft:generic.knockback_resistance=1, minecraft:generic.follow_range=128, minecraft:horse.jump_strength=2
Show preview
preview.enabled
CLIENTlockable
Show the placement preview.on
Preview reach
preview.reach
CLIENTlockable
How far the preview follows your crosshair (blocks).24
range 4 – 64
Show hints above the hotbar
hud.enabled
CLIENT
Show the blueprint name and key hints above the hotbar.on
Hologram distance
hologram.distance
CLIENTlockable
Plan hologram blocks are drawn up to this distance (blocks).64
range 16 – 256
Max. hologram blocks
hologram.maxBlocks
CLIENTlockable
Most plan hologram blocks drawn at once. Lower it if large plans make the game stutter.12000
range 500 – 50000
Map: mesh cache (MB)
map.cacheMB
CLIENT
Video memory for cached 3D terrain meshes of the planning table map; the least recently seen areas are dropped first.384
range 32 – 4096
Map: detail radius
map.detailRadius
CLIENT
Full-detail blocks within this distance of the map centre (blocks); simplified terrain beyond.160
range 32 – 512
Map: LOD distance
map.lodDistance
CLIENT
Distance where the next coarser level of detail starts (blocks); each further step doubles it.384
range 64 – 4096
Map: remember terrain on disk
map.diskCache
CLIENT
Remembers the terrain of visited areas per world/server, so it stays visible on the map far away.on
Map: disk cache size (MB)
map.diskCacheMB
CLIENT
Most disk space for the remembered terrain.256
range 16 – 8192
Map: send terrain of unloaded chunks
table.mapServerData
SERVER
Players may ask the server for the coarse terrain (top block and height) of saved chunks they have not loaded.on
Map: server terrain radius
table.mapServerRadius
SERVER
How far from the player such terrain is sent (blocks).1536
range 0 – 8192
Structure kits
structures.kit.enabled
SERVER
Whether players may plan and build structures from pieces with connectors.on
Blocked structures
structures.kit.deny
SERVER
Kits, structures, pools or templates (ids or whole namespaces) that may not be used.empty
Structure entities
structures.kit.entities
SERVER
Spawn villagers, shulkers, item frames … of structures: never, in creative mode (and for operators) or always.Creative mode
Never / Creative mode / Always
Structure loot
structures.kit.loot
SERVER
Fill containers from the structures' loot tables: never, in creative mode (and for operators) or always.Creative mode
Never / Creative mode / Always
Structure cost
structures.kit.cost
SERVER
Blocks from inventory: building uses blocks from the inventory (free in creative). Free: costs nothing.Blocks from inventory
Blocks from inventory / Free
Max. pieces
structures.kit.maxPieces
SERVER
Most pieces one structure plan may have.256
range 1 – 1024
Max. structure blocks
structures.kit.maxBlocks
SERVER
Most block changes of one structure build.400000
range 1000 – 4000000
Structure blocks per tick
structures.kit.blocksPerTick
SERVER
Blocks a structure under construction gets per server tick.256
range 8 – 16384
Structure undo limit
structures.kit.undoLimit
SERVER
Original blocks kept for undoing the last structure build (0 = no undo).400000
range 0 – 4000000
Max. structure distance
structures.kit.maxDistance
SERVER
How far away from the player a structure may be built or previewed.256
range 16 – 2048
Record code-generated structures
structures.kit.capture
SERVER
Fortress, stronghold, monument, temples and mod structures without jigsaw are recorded once as pieces.on
Structure recording
structures.kit.captureMode
SERVER
LAZY: record a structure when a player first opens its kit. BACKGROUND: record all after the first player joined. Always off the server thread, cached in the world folder.LAZY
LAZY / BACKGROUND
Recording timeout (s)
structures.kit.captureTimeout
SERVER
Seconds one structure may take to record; slower ones are skipped (not tried again with the same mods).30
range 5 – 600

Compatibility

Minecraft1.20.1
Mod loaderForge 47 or newer
Kobase Coreincluded in the mod jar (1.0.2 up to (not incl.) 2.0.0) – nothing extra to install
InstallationOn the server and all clients (one jar for both, Kobase Core is built in).
ModpacksCJ_SimpleMod · Modpack D+J

Replaces the discontinued mod Circle Planner – its shape planner now lives in the planning table. Kobase Traders is optional: if it is installed, the creature designer can set up traders directly. World generation templates and structures of other mods show up automatically.

Versions