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[RKD] Command

Mod info · [RKD] Command

v0.3.0!

[RKD] Command

rkdcommand · by dkosin · license MIT
v0.3.0Minecraft 1.20.1 up to (not incl.) 1.21Forge 47.2 or newerclient + serverBeta – test server

Games inside the game: a lobby with rooms, co-op tower defense in the style of Green TD with 6 maps, 4 tower sets and roguelike meta – and team battles on generated maps with buildings, units and mini-games.

Overview

Beta – test server – Test build for the beta test server. Features and values may still change before the final release; please report bugs.

[RKD] Command brings whole game modes into your world – without commands, through the game lobby. Everyone gets the [RKD] Console once on first join; right-click opens the lobby with all rooms. A room sets mode, map, tower set and difficulty, everyone marks ready, and off you go into a separate arena dimension. Inventory, position and game mode are saved beforehand (even across a crash) and given back afterwards – then you return to the room with the result.

Playable are co-op tower defense (1–8 players, also solo) and the battle (2–8 teams with respawn, optionally with headquarters, barracks, workshop, mine and units that fight along).

Game lobby

Room list with filter, password, spectating; in the room mode, map (with preview), tower set, difficulty, waves, shared or own gold, fair mode, teams, ready, room chat and invites with one click.

Tower defense

Build a maze of towers, stop creeps from the portal to the exit; gold for kills, wave gold and interest. Easy to Nightmare and Endless, up to 80 waves with bosses.

6 maps, 4 tower sets

Classic, Serpentine, Crossing, Island, Castle ruin, Lanes. Sets Classic, Elements, Mechanics and Nature with 8 roles each and two branches at level 5.

Shop, lexicon, minimap

Research, 12 power-ups, crystals and modules for sockets, relics after boss waves; a tower lexicon with damage table; a clickable minimap and big map – you can even build straight from the map.

Roguelike meta & fair mode

[RKD] coins and levels across games, perks, unlocks and cosmetics in the lobby shop. Fair mode turns gameplay perks off; in co-op perks are averaged across the team.

Battles

Team deathmatch, conquest and destroy the base on freshly generated maps; with RTS-light: build buildings, mine ore, train soldiers, archers, scouts and golems, control them in the command view.

Mini-games

Forge rhythm (hammer to the beat) and ore sorting speed up training and income – scored on the server.

With [RKD] Arsenal

In battle everyone gets an assault rifle, pistol and grenades; Command registers the teams with Arsenal so there is no friendly fire.

Guide

All pictures are real screenshots of a development build of [RKD] Command 0.3.0 (game language English).

Lobby: how to start a game

  1. Right-click with the [RKD] Console opens the lobby with all rooms.
  2. Create makes a room; as host you choose mode, map, tower set, difficulty and more.
  3. Others join (or you invite them – the invite is a clickable chat message).
  4. Everyone clicks Ready, the host Start: off to the arena; afterwards you return to the room.

Tower defense

As builder you fly over the field: hotbar 1–8 are the towers of the set, a ghost shows the spot, the range and the new creep route; right-click builds. A path must always remain. Clicking a tower opens its panel: upgrade, choose a branch at level 5, socket and module, targeting, sell.

Shop, lexicon, map & meta

B opens the shop with wave preview, research, power-ups, items and relics, H the tower lexicon, M the big map. Between games you buy talents in the lobby shop with [RKD] coins – in fair mode they don't count.

The six maps

Every map plays differently; an HP factor balances how much maze it allows (tuned with a test bot).

Battle

Team fights with respawn on generated maps. With RTS-light every team has a headquarters; in the command view (V) you select units, send them off and build barracks, workshop and mine. Mini-games at the buildings speed up production.

Controls

InputEffect
Right-click with the [RKD] Console (or your own key)open the lobby
TD: 1–8 · right-clickchoose tower · build
TD: Shift (tower in hand) · click a towershow stats · tower panel
TD: N · B · Unext wave (bonus gold) · menu/shop · upgrade the targeted tower
TD: Z · Xmeteor at the crosshair · frost wave
TD: M · Shift+M · Hbig map · minimap on/off · tower lexicon
Map: left-click · right-clickfly there · ping for the team (pick a tower on the right = build from the map)
Battle: V or right-click with the command staffcommand view
Command view: drag with left mouse · right-click · Ctrl+right-clickselect units · attack/attack-move · move only
Forge rhythm: Space/click to the beat · ore sorting: drag or 1–4speed up production

The M key is also Xaero's World Map – rebind it under Options → Controls → [RKD] Command if needed. Admin way without the lobby: /command td start … and /command battle start ….

Items & Recipes

[RKD] Command Staff
[RKD] Command Staff
[RKD] Engineer's Wrench
[RKD] Engineer's Wrench
[RKD] Console
[RKD] Console

Recipes

[RKD] Engineer's Wrench – 2× Iron Ingot, 1× Copper Ingot, 1× Stick
[RKD] Engineer's Wrench – 2× Iron Ingot, 1× Copper Ingot, 1× StickCrafting Table · rendered from the game textures
[RKD] Console – 1× Glass Pane, 2× Iron Ingot, 1× Redstone Dust
[RKD] Console – 1× Glass Pane, 2× Iron Ingot, 1× Redstone DustCrafting Table · rendered from the game textures

Settings

Every option can be changed in game: Mods → [RKD] Command → Config (via Kobase Core). Server options apply to all players; client options are set by each player – options marked lockable can be fixed by the server for everyone.

OptionMeaningDefault
Map permission
permissions.maps
SERVER
Who may generate, enter and reset arena maps.Creative mode
Operators / Creative mode
Max. parcels
arena.maxParcels
SERVER
Parcels in use before a restart is needed (used ones are wiped on start).64
range 1 – 4096
Max. map size
arena.maxMapSize
SERVER
Largest map size players may generate.1024
range 256 – 1536
Chunks per wave
arena.pregenWave
SERVER
Chunks requested at the same time while writing a map.160
range 16 – 2048
Reset chunks per tick
arena.resetChunksPerTick
SERVER
Chunks cleared per tick on reset.48
range 4 – 512
Capture time (s)
capture.seconds
SERVER
Seconds one unit needs to capture a building.20
range 3 – 300
Explosion damage
bridges.explosionDamage
SERVER
Bridge HP lost per bridge block in a blast.10
range 0 – 1000
Repair speed
bridges.repairBlocksPerTick
SERVER
Blocks rebuilt per tick.4
range 1 – 256
Free repair in creative
bridges.freeRepairInCreative
SERVER
Creative players repair for free.on
Keep players inside
arena.clampPlayers
SERVER
Survival/adventure players stay inside the map border.on
Preview resolution
lobby.previewPixels
CLIENTlockable
Pixels of the lobby map preview.512
range 128 – 1024
TD permission
td.permission
SERVER
Who may start tower defense games (the singleplayer world owner always may).Everyone
Everyone / Creative mode / Operators
Max. TD games
td.maxGames
SERVER
Tower defense games running at the same time.4
range 1 – 32
Return delay (s)
td.returnDelay
SERVER
Seconds after the end of a game until the players are sent back.20
range 3 – 300
Default gold mode
td.gold
SERVER
Shared team purse or own gold for each player.Shared purse
Shared purse / Own gold each
Co-op auto start
td.coopAutoStart
SERVER
Waves start by themselves in games with 2+ players (solo games wait for 'next wave').on
Meta progression
meta.enabled
SERVER
[RKD] coins, XP and perks across games (fair mode rooms ignore gameplay perks).on
Coin rate %
meta.coinRate
SERVER
Coins earned per game in percent of the normal rate.100
range 0 – 1000
Give the [RKD] Console
lobby.giveConsole
SERVER
Every player gets an [RKD] Console (opens the game lobby) once on the first join.on
TD minimap
td.minimap
CLIENT
Show the tower defense minimap (Shift + map key toggles it in-game).on
Ground overlay
td.overlay
CLIENT
Creep path and build ghost: AUTO uses particles while an OptiFine/Oculus shader pack is active, otherwise flat shapes.Automatic
Automatic / Flat shapes / Particles
TD HUD size (%)
td.hudScale
CLIENTlockable
Size of the tower defense HUD in percent.100
range 50 – 200
Battle respawn (s)
battle.respawnSeconds
SERVER
Default respawn delay (start command/lobby can override).5
range 0 – 60
Spawn protection (ticks)
battle.spawnProtectionTicks
SERVER
Ends early when the player attacks.60
range 0 – 400
Explosions break the map
battle.explosionsBreakMap
SERVER
Off: only bridges (hit points) and player-placed blocks are affected.off
Players may place blocks
battle.allowPlacing
SERVER
Placed blocks (cover) can be broken by everyone; map blocks cannot.on
Placed block limit
battle.placeLimit
SERVER
Per battle.400
range 0 – 10000
Refill loadout on respawn
battle.refillOnRespawn
SERVER
Ammo and food come back every life.on
Loadout
battle.loadout
SERVER
namespace:item*count, '@offhand ' for the off hand. Empty = automatic ([RKD] Arsenal kit or sword/bow).empty
Return after the end (s)
battle.returnSeconds
SERVER
Then the map is reset.15
range 3 – 120
Unit limit per team
battle.unitCap
SERVER
Default; the start command may override it (units=…).20
range 0 – 100
Minigame cooldown (s)
battle.minigameCooldownSeconds
SERVER
Per player.60
range 0 – 3600
Build radius
battle.buildRadius
SERVER
New buildings must be this close to an own building (mines: at a resource node).56
range 16 – 512
Glowing players
battle.glowing
SERVER
Outline in team colour, visible through walls.off

Compatibility

Minecraft1.20.1
Mod loaderForge 47.2 or newer
Kobase Coreincluded in the mod jar (1.1.0 up to (not incl.) 2.0.0) – nothing extra to install
InstallationOn the server and all clients (one jar for both, [RKD] Core is built in).
ModpacksCJ_SimpleMod · Modpack D+J

Optional: [RKD] Arsenal (weapons in battle, no friendly fire). Limits of 0.3.0: one battle at a time per server, units use vanilla pathfinding, no tower defense versus mode yet.

Versions