[RKD] Command
Games inside the game: a lobby with rooms, co-op tower defense in the style of Green TD with 6 maps, 4 tower sets and roguelike meta – and team battles on generated maps with buildings, units and mini-games.
Overview
Beta – test server – Test build for the beta test server. Features and values may still change before the final release; please report bugs.
[RKD] Command brings whole game modes into your world – without commands, through the game lobby. Everyone gets the [RKD] Console once on first join; right-click opens the lobby with all rooms. A room sets mode, map, tower set and difficulty, everyone marks ready, and off you go into a separate arena dimension. Inventory, position and game mode are saved beforehand (even across a crash) and given back afterwards – then you return to the room with the result.
Playable are co-op tower defense (1–8 players, also solo) and the battle (2–8 teams with respawn, optionally with headquarters, barracks, workshop, mine and units that fight along).
Game lobby
Room list with filter, password, spectating; in the room mode, map (with preview), tower set, difficulty, waves, shared or own gold, fair mode, teams, ready, room chat and invites with one click.
Tower defense
Build a maze of towers, stop creeps from the portal to the exit; gold for kills, wave gold and interest. Easy to Nightmare and Endless, up to 80 waves with bosses.
6 maps, 4 tower sets
Classic, Serpentine, Crossing, Island, Castle ruin, Lanes. Sets Classic, Elements, Mechanics and Nature with 8 roles each and two branches at level 5.
Shop, lexicon, minimap
Research, 12 power-ups, crystals and modules for sockets, relics after boss waves; a tower lexicon with damage table; a clickable minimap and big map – you can even build straight from the map.
Roguelike meta & fair mode
[RKD] coins and levels across games, perks, unlocks and cosmetics in the lobby shop. Fair mode turns gameplay perks off; in co-op perks are averaged across the team.
Battles
Team deathmatch, conquest and destroy the base on freshly generated maps; with RTS-light: build buildings, mine ore, train soldiers, archers, scouts and golems, control them in the command view.
Mini-games
Forge rhythm (hammer to the beat) and ore sorting speed up training and income – scored on the server.
With [RKD] Arsenal
In battle everyone gets an assault rifle, pistol and grenades; Command registers the teams with Arsenal so there is no friendly fire.
Guide
All pictures are real screenshots of a development build of [RKD] Command 0.3.0 (game language English).
Lobby: how to start a game
- Right-click with the [RKD] Console opens the lobby with all rooms.
- Create makes a room; as host you choose mode, map, tower set, difficulty and more.
- Others join (or you invite them – the invite is a clickable chat message).
- Everyone clicks Ready, the host Start: off to the arena; afterwards you return to the room.




Tower defense
As builder you fly over the field: hotbar 1–8 are the towers of the set, a ghost shows the spot, the range and the new creep route; right-click builds. A path must always remain. Clicking a tower opens its panel: upgrade, choose a branch at level 5, socket and module, targeting, sell.



Shop, lexicon, map & meta
B opens the shop with wave preview, research, power-ups, items and relics, H the tower lexicon, M the big map. Between games you buy talents in the lobby shop with [RKD] coins – in fair mode they don't count.





The six maps
Every map plays differently; an HP factor balances how much maze it allows (tuned with a test bot).






Battle
Team fights with respawn on generated maps. With RTS-light every team has a headquarters; in the command view (V) you select units, send them off and build barracks, workshop and mine. Mini-games at the buildings speed up production.





Controls
| Input | Effect |
|---|---|
| Right-click with the [RKD] Console (or your own key) | open the lobby |
| TD: 1–8 · right-click | choose tower · build |
| TD: Shift (tower in hand) · click a tower | show stats · tower panel |
| TD: N · B · U | next wave (bonus gold) · menu/shop · upgrade the targeted tower |
| TD: Z · X | meteor at the crosshair · frost wave |
| TD: M · Shift+M · H | big map · minimap on/off · tower lexicon |
| Map: left-click · right-click | fly there · ping for the team (pick a tower on the right = build from the map) |
| Battle: V or right-click with the command staff | command view |
| Command view: drag with left mouse · right-click · Ctrl+right-click | select units · attack/attack-move · move only |
| Forge rhythm: Space/click to the beat · ore sorting: drag or 1–4 | speed up production |
The M key is also Xaero's World Map – rebind it under Options → Controls → [RKD] Command if needed. Admin way without the lobby: /command td start … and /command battle start ….
Items & Recipes
![[RKD] Command Staff](images/icon_command_staff.png)
![[RKD] Engineer's Wrench](images/icon_engineer_tool.png)
![[RKD] Console](images/icon_rkd_console.png)
Recipes
![[RKD] Engineer's Wrench – 2× Iron Ingot, 1× Copper Ingot, 1× Stick](images/recipe_engineer_tool.png)
![[RKD] Console – 1× Glass Pane, 2× Iron Ingot, 1× Redstone Dust](images/recipe_rkd_console.png)
Settings
Every option can be changed in game: Mods → [RKD] Command → Config (via Kobase Core). Server options apply to all players; client options are set by each player – options marked lockable can be fixed by the server for everyone.
| Option | Meaning | Default |
|---|---|---|
Map permissionpermissions.mapsSERVER | Who may generate, enter and reset arena maps. | Creative mode Operators / Creative mode |
Max. parcelsarena.maxParcelsSERVER | Parcels in use before a restart is needed (used ones are wiped on start). | 64 range 1 – 4096 |
Max. map sizearena.maxMapSizeSERVER | Largest map size players may generate. | 1024 range 256 – 1536 |
Chunks per wavearena.pregenWaveSERVER | Chunks requested at the same time while writing a map. | 160 range 16 – 2048 |
Reset chunks per tickarena.resetChunksPerTickSERVER | Chunks cleared per tick on reset. | 48 range 4 – 512 |
Capture time (s)capture.secondsSERVER | Seconds one unit needs to capture a building. | 20 range 3 – 300 |
Explosion damagebridges.explosionDamageSERVER | Bridge HP lost per bridge block in a blast. | 10 range 0 – 1000 |
Repair speedbridges.repairBlocksPerTickSERVER | Blocks rebuilt per tick. | 4 range 1 – 256 |
Free repair in creativebridges.freeRepairInCreativeSERVER | Creative players repair for free. | on |
Keep players insidearena.clampPlayersSERVER | Survival/adventure players stay inside the map border. | on |
Preview resolutionlobby.previewPixelsCLIENTlockable | Pixels of the lobby map preview. | 512 range 128 – 1024 |
TD permissiontd.permissionSERVER | Who may start tower defense games (the singleplayer world owner always may). | Everyone Everyone / Creative mode / Operators |
Max. TD gamestd.maxGamesSERVER | Tower defense games running at the same time. | 4 range 1 – 32 |
Return delay (s)td.returnDelaySERVER | Seconds after the end of a game until the players are sent back. | 20 range 3 – 300 |
Default gold modetd.goldSERVER | Shared team purse or own gold for each player. | Shared purse Shared purse / Own gold each |
Co-op auto starttd.coopAutoStartSERVER | Waves start by themselves in games with 2+ players (solo games wait for 'next wave'). | on |
Meta progressionmeta.enabledSERVER | [RKD] coins, XP and perks across games (fair mode rooms ignore gameplay perks). | on |
Coin rate %meta.coinRateSERVER | Coins earned per game in percent of the normal rate. | 100 range 0 – 1000 |
Give the [RKD] Consolelobby.giveConsoleSERVER | Every player gets an [RKD] Console (opens the game lobby) once on the first join. | on |
TD minimaptd.minimapCLIENT | Show the tower defense minimap (Shift + map key toggles it in-game). | on |
Ground overlaytd.overlayCLIENT | Creep path and build ghost: AUTO uses particles while an OptiFine/Oculus shader pack is active, otherwise flat shapes. | Automatic Automatic / Flat shapes / Particles |
TD HUD size (%)td.hudScaleCLIENTlockable | Size of the tower defense HUD in percent. | 100 range 50 – 200 |
Battle respawn (s)battle.respawnSecondsSERVER | Default respawn delay (start command/lobby can override). | 5 range 0 – 60 |
Spawn protection (ticks)battle.spawnProtectionTicksSERVER | Ends early when the player attacks. | 60 range 0 – 400 |
Explosions break the mapbattle.explosionsBreakMapSERVER | Off: only bridges (hit points) and player-placed blocks are affected. | off |
Players may place blocksbattle.allowPlacingSERVER | Placed blocks (cover) can be broken by everyone; map blocks cannot. | on |
Placed block limitbattle.placeLimitSERVER | Per battle. | 400 range 0 – 10000 |
Refill loadout on respawnbattle.refillOnRespawnSERVER | Ammo and food come back every life. | on |
Loadoutbattle.loadoutSERVER | namespace:item*count, '@offhand ' for the off hand. Empty = automatic ([RKD] Arsenal kit or sword/bow). | empty |
Return after the end (s)battle.returnSecondsSERVER | Then the map is reset. | 15 range 3 – 120 |
Unit limit per teambattle.unitCapSERVER | Default; the start command may override it (units=…). | 20 range 0 – 100 |
Minigame cooldown (s)battle.minigameCooldownSecondsSERVER | Per player. | 60 range 0 – 3600 |
Build radiusbattle.buildRadiusSERVER | New buildings must be this close to an own building (mines: at a resource node). | 56 range 16 – 512 |
Glowing playersbattle.glowingSERVER | Outline in team colour, visible through walls. | off |
Compatibility
| Minecraft | 1.20.1 |
|---|---|
| Mod loader | Forge 47.2 or newer |
| Kobase Core | included in the mod jar (1.1.0 up to (not incl.) 2.0.0) – nothing extra to install |
| Installation | On the server and all clients (one jar for both, [RKD] Core is built in). |
| Modpacks | CJ_SimpleMod · Modpack D+J |
Optional: [RKD] Arsenal (weapons in battle, no friendly fire). Limits of 0.3.0: one battle at a time per server, units use vanilla pathfinding, no tower defense versus mode yet.
Versions
- v0.1.0 Arena dimension with plots and procedural RTS map generator.
- v0.2.0 Co-op tower defense.
- v0.2.1 Battle mode with respawn, buildings, units and mini-games.
- v0.2.2 TD: health bars always visible, boss bar.
- v0.2.3 TD: ground overlays also with shaders (particle fallback).
- v0.3.0 Game lobby with rooms and [RKD] Console; TD with 6 maps, 4 tower sets and level-5 branches, shop (research, items, relics, sell-back), lexicon, clickable minimap and map, roguelike meta with fair mode.